Djakhangir Zakhidov
UX Researcher and Product Manager
Case Study — Product Owner:
Developing an iOS App for
Martial Artists
I am the owner and funder of this App. This Project started in 2022. Beta launch is targeted for Q1 of 2025
What is it?
Video Review for Combat Athletes
The Problem
Ever since I started professionally training Brazilian Jiu Jitsu in 2019 I identified a problem that was preventing me from progressing faster and getting better at the sport:
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There was no way to review daily sparring sessions, or rolls
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There was no way to receive consistent and timely feedback from coaches
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There was no way to document and archive the time I spent on the mats
As I suspected, this wasn't only my problem but a problem of all professional martial artists:
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The majority of martial artists from my gym told me they highly desire a way to review their daily rolls
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Many of my gym members, including myself, try to record videos of themselves with their phones
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Many influential martial arts coaches and champions spoke about the importance of video review and feedback
I found more support for these initial observations when I started reviewing the literature on this topic:
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Video review and feedback has been used successfully in olympic sports: swimming, gymnastics, tennis, wrestling
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Video review and feedback interventions improved skill, and resulted in faster learning of athletes
So, why aren't martial arts gyms and coaches offering such a service for their students? Here is what I found after some initial research, which involved interviewing gym members, two gym owners, and several coaches:
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Privacy concerns - will people be OK with being recorded on video?
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Liability - will videos be used for un-intended purposes (ex: suing a student or a gym)?
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Technology Challenges - It's difficult to develop an IT solution for recording, storing, and distributing videos
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Fincnial Costs - not all gyms have extra money to invest in such a system.
Coming back to instances of successful applications of video review/feedback technology, I identified key attributes of such systems:
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The angle of viewing must be from a position that can pick up key points in the movement pattern.
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There should be a relatively short time delay between performing and reviewing, and also between reviewing and performing again.
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Athletes should have control over the videotape’s "slow motion,‟ "pause,‟ and "replay‟ functions to allow them to fully analyze their performance.
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Athletes must have some method of identifying the errors in their movement patterns so that changes can be made on subsequent attempts.
The Solution
After months of ruminating on these ideas, I started conceptualizing a technical solution: